

They come with readymade 3ds Max and Cinema 4D scenes with the shading already set up, into which you can plug the texture maps and get immediate results.

The free wParallax sample consists of six parallax maps, four showing domestic interiors by day and by night, and two showing gallery or retail spaces by night.Įach is provided in EXR format at 1,000 x 1,000px and 3,000 x 3,000px resolution. Two of wParallax’s free parallax maps, showing a domestic interior by day and by night.Ĭomes with readymade 3ds Max and Cinema 4D scenes, but should work with other DCC apps That makes is possible to change the look or even the apparent layout of the room by editing the texture map in a 2D application like Photoshop, as shown in the video above. In the case of WindowBox, separate regions of the 2D texture map represent the walls, ceiling and floor of the room behind the window, midground objects like furniture, and curtains or foreground objects. It uses parallax mapping – also known as interior mapping in game development – to enable a 2D texture mapped to a window on the exterior facade of a building to give the illusion of a 3D interior behind it. The wParallax textures piggyback on jiWindowBox, an OSL shader for 3ds Max created by Julius Ihle, head of lighting and lookdev at VFX house Trixter. Updated : The maps can also now be used in Unreal Engine, via wParallax’s Unreal shader.Ĭreate fake 3D interiors for your 3D buildings with a single click However, the maps themselves should also be usable in other renderers that support the Open Shading Language, including Arnold, Blender’s Cycles renderer and RenderMan. The maps, a free sample from the firm’s new commercial texture collections, can be used in commercial projects, and come with readymade 3D scenes for 3ds Max and Cinema 4D. WParallax has released six free parallax texture maps that can be used to create instant fake 3D interiors for 3D buildings, for architectural visualisations or general CG work.
